Factory production lines in Satisfactory will grow to immense sizes the longer you play, and it can be hard to manage. A good ...
Smaller teams are often blocked from multiplayer by operational complexity rather than creative ambition. Hosting flexibility reduces risk more effectively than committing to a single infrastructure ...
Covering the video games industry since 2017, with experience in news, articles, lists, and reviews (and I blame The Legend of Zelda: Majora's Mask for that). If you are a fan of RPGs and want a third ...
Marc Santos is a Guides Staff Writer from the Philippines. He's a seasoned writer with over four years of industry experience, and he is an enjoyer of all things difficult in gaming. If Marc's not ...
Multiplayer jet combat over infinite, procedurally generated terrain using Unity GameObjects, ECS, and DOTS. Host locally, on AWS, or join multiplayer matches.
A fast-paced, multiplayer cooking simulation game built in Unity with Netcode for GameObjects, where players collaborate to prepare meals in a chaotic kitchen environment.
M4Unity delivers seamless, decentralized multiplayer development with no servers or netcode, offering ultra-low latency and streamlined game creation. By removing netcode, backend, and servers, ...