Factory production lines in Satisfactory will grow to immense sizes the longer you play, and it can be hard to manage. A good ...
Smaller teams are often blocked from multiplayer by operational complexity rather than creative ambition. Hosting flexibility reduces risk more effectively than committing to a single infrastructure ...
Covering the video games industry since 2017, with experience in news, articles, lists, and reviews (and I blame The Legend of Zelda: Majora's Mask for that). If you are a fan of RPGs and want a third ...
Marc Santos is a Guides Staff Writer from the Philippines. He's a seasoned writer with over four years of industry experience, and he is an enjoyer of all things difficult in gaming. If Marc's not ...
A fast-paced, multiplayer cooking simulation game built in Unity with Netcode for GameObjects, where players collaborate to prepare meals in a chaotic kitchen environment.
M4Unity delivers seamless, decentralized multiplayer development with no servers or netcode, offering ultra-low latency and streamlined game creation. By removing netcode, backend, and servers, ...
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