UnityConnectChannel implements the publish-subscribe pattern using ScriptableObject-based event channels. This enables the seamless decoupling of systems in your Unity project. Rather than maintaining ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...
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