Pixel art animation transforms static sprites into living, breathing game characters. From walk cycles to idle loops, mastering movement adds personality, emotion, and style to your indie game. With ...
I used this project to strengthen practical skills in unit testing, mock-based testing, UI/component testing, and coverage analysis. This work validated score updates, no-op scoring scenarios, and ...
/// The field of view for the camera. /// By default, the camera is looking at the center of the screen. /// This offset value can be used to "turn" the camera from the center towards the given vector ...