This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing ...
The whole appeal behind the next-gen Vulkan graphics API is that it’s wide-open and cross-platform. Vulkan offers many of the same “close to the metal” capabilities as Windows 10’s DirectX 12, but ...
The day before I jumped on a plane from Australia to the United States to cover NVIDIA's GPU Technology Conference (GTC 2016), I did some last minute testing on some games so that I had a bunch of ...
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