And just like that, all three of the major game consoles now have some semblance of motion controls. Unlike the Nintendo Wii and PlayStation Move, however, Microsoft's Kinect for Xbox 360 opts to get ...
LOS ANGELES – Love the Wii? So does Microsoft. Here at the Electronic Entertainment Expo, the Xbox maker is pulling out all the stops and breaking the bank to introduce Kinect, the upcoming ...
Kinect is dead. The writing has been on the wall for years, at least since Microsoft de-bundled the motion-tracking system from the Xbox One in 2014, knocking $100 off the price tag and making the ...
Anyone remember Xbox Kinect? It was this strange-looking motion-sensing peripheral for the Xbox 360, and later Xbox One, which used a camera to track the gamer's movements. First unveiled at E3 2009 ...
This holiday season, the video game industry hype machine is focused on building excitement for new PlayStation and Xbox consoles. Ten years ago, a similar chorus of hype reached a crescendo with the ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior editor and author of Notepad, who has been covering all things Microsoft, PC, and tech for over 20 ...
Microsoft's $150 Xbox add-on, the Kinect, can use face-recognition technology to log you onto your Xbox Live account. But it's not trouble-free. To understand why, you need to know how it works.
$150 price on top of Xbox 360 console Half-second of inherent lag Fairly basic games Only handles two players at a time “Why you can trust Digital Trends – We have a 20-year history of testing, ...
A slim, 32-year-old psychologist, he spends his days behind a one-way mirror at Microsoft’s video games research center here, watching people play the company’s Xbox systems. He looks for smiles, ...
We all know Microsoft’s motion- and voice-controlled Xbox accessory can enhance your games, but its greatest achievement so far has perhaps been in the way it’s breathed fresh life into the DIY ...
The concept of a 3D scanner can seem rather simple in theory: simply point a camera at the physical object you wish to scan in, rotate around the object to capture all angles and stitch it together ...
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