When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G ...
OpenGL and DirectX represent a schism in the graphics world, one that has hampered development at times, and fostered it at others. There are new developments coming, and the schism appears to be ...
In the world of hardware it is often hard to keep track of changing standards and practices. Usually this happens across different platforms and hardware. However when it happens to Apple on their own ...
OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 ...
November 20, 2008 --Imagination Technologies, the leader in mobile graphics technologies, reports that its POWERVRâ„¢ SGX520 graphics processor core has achieved conformance with the Khronosâ„¢ ...
The OpenCL 2.0 provisional specification has been ratified and subsequently given a public release, according to The Khronos Group. The OpenCL 2.0 provisional specification has been ratified and ...
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