You have undoubtedly seen The Witcher 4 tech demo that was shown off. An open world experience at 60 FPS on a base PS5 console. While we can’t wait to sink our silver swords into The Witcher 4, the ...
Computer-generated graphics are crucial to the entertainment industry in this modern-day, and the introduction of Unreal Engine 5 brings along new, ground-breaking technology with it. Take “The ...
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What is Unreal Engine 5? Everything you need to know
You've surely heard about it, but what is Unreal Engine 5, exactly? Well, in this Unreal Engine explainer, we'll answer exactly that and bring you up to speed with everything you need to know about ...
Unreal Engine 5.4 has arrived, ushering in a new era of animation and game development. This impressive update introduces a wealth of enhancements designed to transform efficiency, realism, and user ...
Epic’s new game engine, Unreal Engine 5, is set to add a new suite of options and seemingly ease the process of game development for developers large and small. That ease of use, plus a drastically ...
MetaHuman is a framework developed by Epic Games that allows developers to create and animate realistic and expressive digital humans (MetaHumans). MetaHuman has now left early access and is now ...
FREMONT, Calif.—Disney employed Blackmagic Design’s Ultimatte 12 real-time compositing processors and HyperDeck Studio 4K Pro broadcast decks as part of its massive virtual production workflow for the ...
VFX vet Jason Chen will oversee Bron Digital's virtual production workflow with Unreal for stylized motion-capture-based content. Vancouver-based Bron Media Corp. (“Greyhound”) has launched Bron ...
Unreal Engine 4 update 4.1 now includes SteamOS and Linux support, a refined iOS and Android workflow, and new game templates both for C++ programmers and Blueprint visual scripting, Epic Games has ...
CARY, N.C.--(BUSINESS WIRE)--Epic Games today launched Unreal Studio as an open beta, providing customers in architecture, design and manufacturing a shortcut to producing high-quality, real-time, ...
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