The highly anticipated release of Unreal Engine (UE) 5.1 is here, and with it come some pretty spectacular changes for those working in animation and vfx. UE 5’s impact on animation proved undeniable.
A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated directly into Unreal Editor, while enabling creators to build and render ...
CANNES, France — As global companies scale back in investment in kids IP, Epic Games’ Unreal Engine offers a solution in cutting costs, speed up production, as well as refining quality and unlock new ...
The big picture: Streamlining work in any business reduces overhead and is good for the bottom line. Epic thinks it has an Unreal Engine tool that can help developers and motion capture artists reduce ...
MetaHuman Creator is a cloud-streamed program specifically designed for creating digital human characters. The program enters early access sometime in the next few month and interested users can sign ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Babiru is an action feature film concept created using Unreal Engine alongside DaVinci Resolve and Fusion Studio. The production, a trailer that's acting as a proof of concept, centres around the ...
Epic Games has unveiled a new Unreal Engine tool, MetaHuman Creator, which will allow developers to create realistic-looking characters in less than an hour. Already being hailed as a game-changing ...
Wild Child Animation is offering an inside look at the hybrid 2D/CG production pipeline behind Piripenguins, its animated children’s comedy that premiered on CBeebies earlier this year and is now ...
Cody has been writing with Android Police for ten years. While best known for the hundreds of APK Teardowns and breaking news on many of Google’s new products and services, he also covers deeper ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...