Ray tracing algorithms have emerged as a cornerstone for generating photorealistic images by simulating the complex interactions of light with virtual objects. These algorithms trace the paths of ...
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This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
Over the last few years, if you're a gamer or PC hardware enthusiast, you've probably heard the term "ray-tracing" bandied about quite a bit. Actually, you likely heard it before that, but with the ...
NVIDIA has this week released OptiX 8, the latest version of its powerful framework aimed at optimizing ray tracing performance on its GPUs. This latest announcement marks a significant milestone in ...
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5 is and more specifically, take a closer look at its new ray reconstruction feature. The new tech ...
Although benchmarks are never perfect, they’re a useful tool for judging comparative performance. Basemark has just such a tool in its new In Vitro GPU test suite and kindly provided a copy to Android ...
Most PC gamers know that ray tracing is a very performance-intensive feature, and depending on the improvement to visual quality, it may or may not be worth using. In an extensive Hardware Unboxed ...
In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. When we reviewed thsi latest Doom title, we found ...
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