It’s the product that’s either going to transform the graphics chip industry beyond recognition or simply become another footnote in PC gaming history. Larrabee, Intel’s first foray into the world of ...
An Intel software engineer working in the company's visual computing group has revealed that Larrabee will focus on rasterisation, and not ray tracing like some of the marketing bods would have you ...
I am looking for something like Xiaolin Wu's line algorithm except with 3D input and 3D output. The output would not be projected onto a 2D surface; it would be a 3rd order tensor. Might someone be ...
Arguably the most talked about feature of the Turing architecture is its ability to generate realistic lighting via ray tracing. Traditional rasterisation - output from the shader-core. - has been ...
The more powerful your graphics hardware, the more likely you are to bump into CPU limitations at 1080p and sometimes even at 1440p in The Witcher 3 - hence some of the low worst one per cent scores ...
And so begins our battery of performance analysis tests for the RTX 2060, incorporating a range of game engines old and new. Our test system consists of a Core i7 8700K running at an all-core turbo ...
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