Perhaps it's that all the levels have simple, left-to-right objectives, or maybe it's just that they're so iconic, but for some reason older Mario games have long been a target for those interested in ...
Mr. Koichi Hayashida, who served as director at "Super Mario 3D World", has adopted a method of adopting "entrance transformation" into game design, understanding such as "what to do next" just by ...
It's been forty years since gaming changed forever with the release of Super Mario Bros for the Nintendo Entertainment System. The landmark September 1985 release not only introduced what would become ...
Last week we shared the first episode of a neat mini-series from the PBS Game/Show YouTube channel, which aims to break down and explain the secrets to the great design in Super Mario games. Episode 1 ...
Mario sure gets around. In addition to his standard platforming shtick -- as well as the no doubt time-consuming task of keeping his mustache perfectly groomed at all times -- the world famous plumber ...
One of the most challenging aspects of artificial intelligence is teaching the computer how to measure, understand, and react to the world around us. Actions that are second nature to a human must be ...
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