As a diehard enthusiast of video games, Ediz Guner has been attentively following the ebbs and flows of the gaming industry for a long period of time. This, coupled with his hobby of extensively ...
Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
This CES 2026 prototype from Lenovo could recreate your ultrawide gaming monitor setup on the go. I got a first look at the ...
According to CD Projekt Red, elevators in Cyberpunk 2077 serve as structural and narrative tools designed to reinforce immersion and realism. While they may feel long at times, the studio confirmed ...
I'm tired of staring at screens telling me that only 1,239 of 22,594 shaders have been compiled. What happened to reticulating splines? When you purchase through links on our site, we may earn an ...
Whether you refer to it as an infinite loading screen or simply the “black screen” error, the Palworld problem has stuck around. Pocketpair community manager Kei didn’t offer a specific timeframe for ...
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