With traditional methods of learning now increasingly unable to engage today’s learners, gamification is presented as an almighty tool that can revolutionise learning and skill development. That is ...
Games have been a part of society for almost 2,000 years. From the days of ancient Greeks and Romans, the Chinese Empire, and Aztec civilizations, games have played a critical role in how we learn, ...
The Future of Work demands a new breed of learning that captivates, empowers, and ignites a spark of brilliance in every employee. All organisations today are chasing the holy grail of a workforce ...
Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
<strong><em>#FeatureByTantalumAcademy: </em></strong>Tantalum Academy, an organization focused on utilizing games to teach soft skills has formally launched its ...
Duolingo is best known for its language learning app, but it recently branched into teaching math and will soon offer music learning, the company announced. Through a series of "hundreds of bite-sized ...
The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR ...
Innovations in adaptive learning and VR/AR tools, along with rising parental demand for home therapy, present growth ...