Over 25 years, Pixar's cloth animation has come so far that it was able to build an entire character out of a pair of pants for 2020's "Onward." We take a look at the labor- and time-intensive process ...
Existing multigrid methods for cloth simulation are based on geometric multigrid. While good results have been reported, geometric methods are problematic for unstructured grids, widely varying ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior reporter who has covered AI, robotics, and more for eight years at The Verge. Despite advances in CGI ...
At GDC, Havok is showcasing industry-changing technical breakthroughs in real-time clothing simulation, marking the first time that movie-quality cloth has been seen on in-game characters, and its ...